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Spike am 22.02.2026 13:33 #16635

Im Ruhestand
Greetings Settlers fans,

In the nightly version you will now find a new option in the addons menu: "Enable leather economy".

This adds the following:

New wares:

  • Skins

  • Leather

  • Armor


New buildings:
1. Skinner (Job requires cleaver)

  • Hut: 2 Boards

  • "Skins are gathered from animal carcasses by the skinner. They are sent to the tannery for leather production. The skinner can also be supplied with pigs for extra skins."

  • Note: It gives some incentive to leave some forests up to get free extra skins for leatherworking, otherwise you can invest in more pig farms to also get leather.


2. Tannery (Job requires saw)

  • House: 2 Boards, 2 Stones

  • "The tanner works animal skins to form leather. Before tanning; the skins are cured, scraped and stretched on wooden frames made from boards. Leather is used to produce armor at the leatherworks."

  • Note: Make sure you have adequate wood production before making leather. You can always stockpile skins from early animals and then build a Tannery later when you have more wood.


3. Leatherworks (Job requires rongs)

  • House: 2 Boards, 2 Stones

  • "The leatherworker crafts armor from finely tanned leather. The armor is then transported to military buildings to bolster your soldiers defense. An armored soldier can withstand an additional hit in battle and sometimes survives a catapult strike, but the armor is lost once struck."

  • Note: Unlike coins leather only buffs one soldier at a time. It provides a temporary boost to health and also allows some catapult resistance (as long as the last soldier in a building is wearing armor it will mean when the catapult strikes there is about a 50/50 chance to survive and just lose the armor instead).


Features

  • Leatherworking wares type added to transport priority tree.

  • Skinner and Tannery added to distribution menu.


New Addons to enable:

  • Enable leather economy

  • Armor on captured buildings

  • Disable armor by default


All required buildings in action:


If you can't wait to see all the nations buildings, here is an overwiew:


Credits:
Concept/Graphics/Testing - aztimh
Coding/Testing - Sunrise
Supervisor/Code Review/Optimization - Flamefire

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Editiert von Spike am 22.02.2026 13:33

Daenon am 24.03.2026 20:40 #16638


Eine gelungene Verbesserung; es macht Spaß.

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33 Jahre alt, hexadezimal


HeyJoe am 01.04.2026 09:24 #16639


I'm not sure if this new economy is breaking the game but the buildings are looking amazing! Just like it fits in the real game. The need for a saw for the tannery is a bit unintuitive. Maybe you just get rid for needing a tool for this building.


Is there a misspell, rongs=tongs?


EDIT:
I also have a suggestion to make an option for the chance of protection against catapults. Maybe chances from 10% to the default of 50%. Leather is reproducable but not stones, coal and metal. It could be overpowered and it needs probably balancing. I can imagine that the players can run out of resources before they can kill an opponent.

Editiert von HeyJoe am 01.04.2026 09:59

aztimh am 05.04.2026 07:42 #16642


With certain options enabled: stones, coal and iron are all renewable.

- Infinite mines or infinite granite mines
- Wine Economy addon

Otherwise the amount of iron and coal and stone are map dependent.

As this is an optional addon I think it is fine as it is. Leather isn't super strong. Catapults already have a 30% chance to
miss. All the armor does is give a 30% chance to not lose a soldier when the catapult does hit and +1 temp bonus health for
duels.

The Tanner requiring a saw is indicated by the Tanner job icon having a saw in it. I wanted each of the new buildings to require
a tool so that this optional chain has a real cost to use. Otherwise there's almost no circumstance you wouldn't build it. Since
you don't start with tongs you need to build an iron smelter and metalworks to even get a leatherworker.

I'm sure if people use the addon in PvP it can be determined how overpowered or underpowered it is and we can adjust it from
that.