Greetings Settlers fans,
In the nightly version you will now find a new option in the addons menu: "enable wine economy".
This adds new 3 new buildings: the Vineyard, Winery and Temple (and their workers) and 2 new wares: grapes and wine to the game. Here's how it works:
Wine Buildings:
1.
Vineyard (Job requires shovel)
The Vineyard is a Castle similar to the Farm - here the winegrower uses a shovel to set up grape fields. He will need 1 log and 1 water to set up each field. When ripe the grapes are harvested and sent to the Winery.
2.
Winery (Job requires no tool)
The Winery is a House; here the vintner processes the grapes into wine which is sent to the Temple.
3.
Temple (Job requires crucible)
The Temple is a Castle. Here the temple servant sacrifices: Wine, Meat and Bread (1 of each) to produce: Gold, Iron Ore, Coal or Stones. It has 4 output settings you can toggle in the building menu:
- Random: 25% chance of Gold, Iron Ore, Coal or Stones
- Iron Ore: Temple outputs Iron Ore
- Coal: Temple outputs Coal
- Granite: Temple outputs Stones
All required buildings in action:
If you can't wait to see all the nations buildings, here is an overwiew:
In summary:
The wine addon adds a new economic chain which provides a renewable source of minerals: Gold, Iron Ore, Coal and Stone. This is most effective on maps with lots of farming space. It is more useful when mines are set to exhaustible.
It requires balancing the economy of wood (logs) and water to set up vineyards and also means you will be required to build pig farms and slaughterhouses in addition to mill and bakery as the temple requires both meat and bread. It is balanced by requiring 2 food per mineral and also the new wine ware meaning it takes a lot of buildings to set up.
It doesn't compete directly with the charburner. Although both can produce coal: the charburner can do so on beach/desert terrain and is only a single building required in order to produce coal.
Credits:
Concept/Graphics/Testing -
aztimh
Coding/Testing -
Sunrise
Supervisor/Code review & Optimization -
Flamefire
Thanks to
Spikeone for help brainstorming concepts
Special thanks to
bahamaham for assisting with visual design and detail
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